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Speed-Memory


World Speed Memory Championships

GENERAL RULES



           

                                        

  • Speed-Memory competitions have 6 tests. To training and competing, you need the official software, which can be downloaded from this web site.

  • Prior to each attempt, a judge will say the following: "Ready", "Set", "Go". At this moment the chronometer will begin keeping time and the test will officially begin. When the allotted time is up, judges will verify each participant's results, which will then be communicated to the control table.

  • Participants can start the test when they wish, but it will not be allowed to write after time has been called. They should stop writing as soon as the alarm sounds to indicate that time is up, and all responses from competitors who do not fulfil this requirement shall be declared null and void. In the same way, participants shall not begin to write while the test is still visible on the screen.

  • For any given round, each participant's score for each try must be equal to or greater than his previous score for that round. For the second round (professional championships), each participant shall begin again with the goal he or she chooses.

  • Tries shall not be repeated under any circumstances.

  • There shall be absolutely no talking, noise making or movements which may disturb the concentration of the other participants. For this reason, no results will be corrected until the alarm has indicated that time is up. Once this alarm has sounded and the judge has verified and recorded the results on the participants' competition cards, the use of computers to prepare for the next try will then be permitted.

  • Only those competition computer programs approved by "Speed-Memory" are allowed.
           
  • Records and Titles may only be recognized in official competitions by "Speed-Memory" approved judges.



  * Round 2 (the same time by test)

- Decimals in 1 second (5 tries)
- Decimals in 4 seconds (5 tries)
- Color shapes (1 try)
- Binary numbers in 1 second (5 tries)
- Binary numbers in 4 seconds (5 tries)
- Matrices (1 try)
  * Round 1

- Decimals in 1 second (5 tries) ... 35 seconds
- Decimals in 4 seconds (5 tries) ... 60 seconds
- Color shapes (2 tries) ............. 3 minutes
- Binary numbers in 1 second (5 tries) ....... 35 seconds
- Binary numbers in 4 seconds (5 tries) ...... 60 seconds
- Matrices (1 try) ............................... 6 minutes

  • Children category: under 10 years old                                                              * For the year 2010 those born in or after 2000
  • Youth category: 11-13 years old                                                                                      Those born between 1997 and 1999    
  • Junior category: 14-17 years old                                                                                     Those born between 1993 and 1995
  • Open category: 18 years old and up                                                                               Those born in or prior to 1992





   
    There are two types of competitions:


- Amateurs championships. Are the best for the schools. Participants have to write down the results in a piece of paper. The participants' final score shall be the highest score received before committing four null attempts by proof of digits (can do maximum 3 null attempts). Participants only have one try for the color and matrix tests. To accede to this competition, you must select: "Groups and schools" in the software.









   
TESTS
TIME

ATTEMPTS
TEST START. REMARKS
  Numbers in 1 second
  10 seconds
  3 jokers
  4 digits. The score go up one digit every time.
  Numbers in 4 seconds
  15 seconds
  3 jokers
  6 digits. The score go up one digit every time.
  Color Shapes
  3 minut
  One
  -----
  Binaries in 1 second
  10 seconds
  3 jokers
  8 digits. Se sube de dígito en dígito
  Binaries in 4 seconds
  15 seconds
  3 jokers
  9 digits. Se sube de dígito en dígito
  Matrices
  3 minutos
  One
  -----

  • Each participant will be responsible for having his or her computer ready for competition, so as to gain quick access to saved configurations. Participants will be responsible for any kind of problem caused by their computers: antivirus warnings, pop-up windows, blockages, etc.

  • For any given round, each participant's score for each try must be equal to or greater than his previous score for that round, and he or she will not be allowed to continue if given a lesser score. For the second round (professional championships), each participant shall begin again with the goal he or she chooses.

  • There shall be absolutely no talking, noise making or movements which may disturb the concentration of the other participants. For this reason, no results will be corrected until the alarm has indicated that time is up. Once this alarm has sounded and the judge has verified and recorded the results on the participants' competition cards, the use of computers to prepare for the next try will then be permitted.

  • Use of the Joker. Should a competitor "draw a blank" during any of the four numeric tests, he or she may make use of a "Joker" or 11th try. This try shall be carried out with fewer digits than the lowest number of digits used in any of the ten previous tries. Should a participant draw a blank during various tests, he or she may only make use of one Joker, at the end of the competition.

- Professional championships. There will be two rounds of tests. The order of said tests and the time shall be as follows: